The Oranges: A multi-sensory Experience
During past weeks, I was designing and collecting data to investigate QoE items in an multi sensory environment enabled with olfactory and haptic feedback. The results will be published soon!
One of the greatest features that I’ve had a chance to embed to the game was “in-game questionnaires” using github repository here. In this case, I was able to evaluate users qualitatively after each condition without requiring participants to took off their iHMD (HMD-VR + EEG/EOG).